Site

Credibility strip on the home page + per-page Updated stamps

The home page now opens with a four-number credibility strip right after the visitor-triage cards: 15 pages, 5 languages, 4 classes documented, and 0 ads or affiliate links. The four values are verifiable against the site itself — page count from the actual file tree, language count from the language switcher, class count from the class pages, and the zero is an audit result (the only outbound link domain besides our own is redcoats.io, with no referral or tracking parameters anywhere).

The same change adds a small "Updated" date stamp under the lede paragraph on every content page across all five languages. The stamp shows the last actual content modification date, not the deploy date — adding the stamp infrastructure is not itself an editorial claim about freshness, so the displayed value stays at 2026-05-20 (last real content edit). When a specific page's content changes in the future, only that page's stamp moves.

Guide

Full FAQ and 13 Deep Dives in all five languages

The site now has a centralised FAQ page with 30 questions answered, spanning getting-started, all four classes, tactics and meta, the guide itself, and platform setup. Every answer is also indexed as structured data, so Google can surface them as question results directly in search.

Beneath the FAQ are 13 new Deep Dives — proper technical breakdowns of the systems that actually decide matches: the 4.5-second reload cycle, the May 2026 patch flipping Musketeer vs Cavalry, the round-shot vs grapeshot decision tree, why "crossing the T" still wins ship duels, the cavalry exit (not the charge), the four-phase fort capture doctrine, the broadside rules, and several more. Each one is self-contained and reads in any order.

All of this is fully translated into Portuguese, Spanish, Russian and Simplified Chinese, with hreflang and sitemap entries wired across all five languages so search engines route readers to the right version automatically.

Guide

Sailor guide: how to build a ship, win naval fights, and when not to pick it

The Sailor page now answers the questions players actually ask about it: how to build a ship (build early, behind your front, not under enemy guns), and where to hold the ship in a naval fight (broadside to the enemy, never bow-on, reposition after every volley).

It also adds an honest site verdict, grounded in our maintained tier list: the Sailor is map-locked — top-tier on coastal maps, dead weight on inland maps. If the map has no real water, it is a wasted team slot; swap class at first respawn. We would rather tell you that plainly than pretend every class is always viable.

These are added as proper FAQ entries, so they also feed Google's question results in all five languages.

Site

Easier to get around: related guides, in-text links, and a cleaner navbar

Every guide now ends with a 'what to read next' block pointing to the most relevant follow-up pages, so you are never left at a dead end after finishing an article.

Key terms in the text - class names, the tier list, fort capture - are now clickable links, so you can jump straight to the detail without hunting through the menu. The home and tier-list pages also gained a quick 'where should you start?' guide for new players.

A new Musketeer vs Cavalry comparison page was added (more matchups coming), and several navigation glitches were fixed: the active-page underline no longer flickers or doubles up, 'Tier List' no longer wraps oddly, and the mobile language menu now opens fully on screen.

Site

Five languages, guide diagrams, and this changelog

The site is now fully available in English, Portuguese, Spanish, Russian and Simplified Chinese - every guide and class page genuinely translated, with full hreflang and per-language sitemaps.

Nine themed diagrams were added across the core pages: the class-capability radar, the fort assault/defence anatomy, the keyboard survival kit, the tier bars, and a core-mechanic diagram for each of the four classes.

This What's New page and an RSS feed now exist so returning readers can see at a glance that the guides are actively maintained. Mobile horizontal-overflow on table pages was also fixed and social-share images added site-wide.

Meta

May 2026 patch: Musketeer rises to S, Cavalry settles at A

The May patch trimmed horse health by roughly 8% and slightly tightened Musketeer long-range accuracy. The compound effect is large: coordinated Musketeer lines now reliably down a charging horse before contact.

The tier list has been updated accordingly - Musketeer is the new S pick, Cavalry drops from untouchable to a strong A. Cannoneer remains A on the strength of the crew-reload multiplier. Full reasoning is on the updated Tier List page.

Guide

Fort Capture guide rewritten with the four-phase assault doctrine

The Fort Capture guide was rebuilt around a clear four-phase assault doctrine - recon, suppression, the push, and holding the capture zone - plus a matching defence section that explains why you hold the walls, not the courtyard.

A new top-down fort anatomy diagram was added to make the attacker/defender geometry obvious at a glance.